bg3 multiple spiritual weapons. BG3 is the third main game in the Baldur's Gate series. bg3 multiple spiritual weapons

 
 BG3 is the third main game in the Baldur's Gate seriesbg3 multiple spiritual weapons  Thief 4 / fighter 6 / Ranger 2

ago. Description. Specifically this guide instructs you on how to create the Nightsong armor. Selune's Spear of Night is a legendary versatile weapon and the best spear in Baldur’s Gate 3. Beacon of hope doesn't break sanctuary. Enhance Ability gives advantage on any out-of-combat check in the game. This mod contains the minimum amount of files and. - Spiritual weapon is the obvious one missing from the cleric list. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Once you do that, you can export the game files, and find the Weapon. There are other summon like spells like Tenser's Floating Disk or Bigby's Hand that make 'force' things and spells like Command, Dominate, Enthrall, and Bind which enslave other creatures. 1. Level 2 Evocation. In BG3, our best Gale build makes use of both the Wizard and Cleric classes to maximize their synergy. use the bellows so it glows red hot. Re: Thrown Weapons and Extra Attack. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spiritual Weapon’s initial cast is a leveled spell. 3. Gather your party and venture forth!Longbow. In BG3, each type of weapon has different ranges, damages, and other features (Finesse, Versatile, Dippable, etc. Best Gale Build: Cleric Wizard Multiclass. Each one has weapon skills associated with the weapon type, with around 10 Hp each. Jump. Hitting an enemy with this sword, you can give 2d6 slashing damage. Light clerics don't have heavy armour proficiency, so you'll need to invest in dex. Duration: 10 turns. It’s all force damage, no matter the weapon, which is a plus cause almost. Rush Attack. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. Abyss Beckoners (Found in the back of the Zhentarim cave at Waukeen's Rest) "Demonspirit Aura: The wearer's summoned creature has resistance to all damage except Psychic damage. All Shortswords In Baldur. Spiritual weapon and spirit guardians are more. While spiritual weapon won't benefit from rage, it. Spiritual Weapon’s biggest draw is that it allows for an extra d8 + Spellcasting ability modifier of damage each turn. Yet, while she has a good story, some people think her subclass isn’t the best, and that’s why everyone runs to Withers to re-class her. Allies within 9m also regain 1-6 hit points. Sanctuary cancels if you deal damage and funnily enough this is an adaption to 5e that happened recently. There are other summon like spells like Tenser's Floating Disk or Bigby's Hand that make 'force' things and spells like Command, Dominate, Enthrall, and Bind which enslave other creatures. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. 18m. Gather your party and venture forth!. ago. so long as it doesn't have concentration it's good, otherwise ruined. Spiritual Weapon is a cleric spell that brings a remote-controlled weapon into the fight. Classes: Cleric. The spiritual hammer deals crushing damage and has a range of 1 ft. The spell has verbal and somatic to cast, but does not indicate whether either are required for control of the weapon once cast. It doesnt use the spellcasting mod for the attack and in general really doesnt do any damage. Summons a floating weapon that can attack enemies. As a Cleric you are also the king or queen of Act 2, even more so with your abundant radiant damage as Light Domain, and Radiant Orbs illuminating enemies. Spell Slot Level 4 [edit source] Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. Hem-Lark. Now read on to learn more about BG3’s Legendary weapons and gear. Key Takeaways. The information this reveals can be used to great effect in battle. It contains 3 armors, 1 weapon and 1 backpack showcasing the most common equipment mod types. There is no restriction saying how many you can have out. e. However, there are a few tricks you can employ. 4: wall of force. Round 2: Weapon attack, dodge, or cantrip. 6: purify food / drink. Cleric Subclasses (Domains) There are seven subclasses for Clerics in Baldur’s Gate 3. , spiritual weapon) or from using quickened spell (as is the case in this discussion about fireball), you CANNOT use your action to cast another spell with a level. This point can be illustrated with a Rogue vs a Fighter at level 5:. Spiritual weapon does not continue attacking automatically. If Spiritual weapon increases by 1d8 for every two levels, this is the same as saying it increases by half a d8 every level 2. Feign Death - Changed duration to 600 turns (and added a dismiss spell) instead of 10 turns. This will make the enemy wet and explode the bottle, can actually hit multiple enemies if close together. Best BG3 Cleric Race: Duergar. Baldur’s Gate 3 draws on decades of D&D lore to assemble a wide selection of magical weapons for you to choose from. 2x Minor elemental, 5. Version 1. More importantly though, on every hit with the weapon the target must make a Wisdom save to avoid being blinded for a round. Thief 4 / fighter 6 / Ranger 2. BG3 is the third main game in the Baldur's Gate series. Best Weapons in Act 1. This pak forces the story to recompile, allowing pak mods to work with the Full Release of Baldur's Gate 3. Players should focus more on spending their ability points in Wisdom and go for skills like Perception, Survival, and Animal Handling. Last edited by Hex ; Apr 7, 2022 @ 3:09pm. g. It can Fly using its Movement Speed. All the information about the Spiritual Weapon: Greatsword spell in Baldur's Gate 3 (BG3). Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. The best Cleric multiclass options in BG3. They have proficiency with All simple weapons and with Light armor , medium armor , shields. There are weapons designed to be thrown, but their damage is kinda low. The spell used to summon Scratch is Find Familiar! Generally speaking, there are two factors at play here: concentration, and spell uniqueness. The Spiritual Weapon spell has a casting time of 1 bonus action and range of 60 feet. Spiritual Weapon Spell Guide and Effects. 1d12 + 2 Slashing. -Multiple changes to the spells granted by various. Damage/Effect. 7: freedom of movement / dimension door. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. See the. A Necromancy School Wizard will automatically gain Animate Dead at class level 6, even if they learned it previously at class level 5. You perform the ritual over the course of 1 hour, which can be done during a short rest. If an attacked creature has spell resistance, you make a caster level check ( 1d20 + caster. i never had this problem in tabletop. 4. BG3 Sanctuary Information. ago. Being slow is literally its only weakness. Baldur’s Gate 3 presents players with the option to have a companion by their side during their gameplay, and this companion can not only be personalized, but players can also have a specific build for their companion. Added: "Spiritual Weapon" - options to remove preparing and casting effects (+options to remove/keep only glowing eyes). While the damage isn't high, it's at least Force type, so usually irresistible. Tav00001. By taking one level in wizard and eleven levels in cleric, you can utilize the full potential of level 6 cleric spells and level 6 wizard spells, thanks to wizards’ ability to learn spells. Your progression is all about your character's. Description . The list just stays there, with the only active option being "Cancel End Of Turn". Green (roll above enemy’s AC); A confirm hit on the enemy. Joined: Feb 2022. Cleric of True Knowledge: Cleric 10/Wizard 2. A small list of remaining actions shows up, with everyone having bright hourglass, and when I click the last character's end, nothing happens. Even if they save they'll take the equivalent of full damage. It's the spear that you get from combining the broken parts. Contents. With the 1d4 from ring and the 1d4 from gloves and the 2 from acid, 2 from rage: 1d10 + (2* str modifier) + 1d4 +1d4 +2 +2. It also uses concentration. Proficient with Quarterstaves and Light. • 4 mo. It's decently strong but just doesn't feel right to use. Cleric damage output is already going to be very skewed with the long rest situation, such easy advantage, and easy healing from so many other sources. Morningstars are traitless Martial Weapons in BG3 that can be one-handed, dealing 1-8 Damage without enchantments. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. g. When you get right down to it, it's effectively +3d8 damage in melee every turn (better, in fact, because it's AoE). When martial classes get a second attack this will place Strength builds at a disadvantage if the Throw Action doesn't recognize that the character should be able to throw twice. 3. The Trident is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Like, a normal 2nd level slot is something about Scorching Ray in terms of damage, right? But Spiritual Weapon needs 3 turns to land as much damage, 4 considering that it starts its turn later as a summon. ago. Damn shows you've never played d&d 5e in your life lol. 2. always feels like a wasted 2nd lvl spell slot. Ideally though you don't want more then 2 for the most part. As a bonus action spell, Spiritual Weapon earns its place in this list. " So the thought is to make your summons tankier but. thanks mate. For this reason, you might as well dump strength and rely on dex based weapons, such as crossbows and rapiers. The seemingly endless possibilities and numerous. 7:40 you can see it there. Skinburster Force. Only one Spiritual Weapon may be summoned at any time. Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. Weapons can have various special properties: Property. Domain Spells (Level 7): Stoneskin and Freedom of MovementYes. Opportunity Attack Information. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. I think what you are thinking about is the dual wielding feat. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. Pretty sure this particular hammer doesn't work with GWM because it's Versatile and not Heavy, you'll get the bonus attack for killing/critting but the -5/+10 doesn't apply. However, since we’re going to make her into more of a Roguish character, you will want to respec these eventually, with a priority of Dexterity and Wisdom, and some Constitution. Pros. Use it. Available to Clerics at 2nd level, Spiritual Weapon stands out as one of the best spells in the game relative to its low spell slot requirement. Seraphic Pugilist Gloves. Action: Cast lightningbolt as a wizard/tempest cleric multiclass to maximise the damage and demolish the enemy instantly. This mace offers 1d6+6 bludgeoning damage, an. BG3 is the third main game in the Baldur's Gate series. On the round following the third casting of spiritual weapon the BBEG pulled out a scroll of invisibility and turned himself invisible to make the "Grand Escape". They just excel in AOE blasting. There are melee builds for clerics. The weapon created is not a separate creature, or in fact a creature at all. Even just an additional grunt can suck up an enemy attack. ) I have always though of the control being. Spell 2. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. This can be done with the Magic Missile spell that has multiple hits and 100% accuracy. This isn't a balance decision. Niara #844307 11/02/23 12:16 AM. The cons of these gloves seem to seriously outweigh the pros, unless I'm missing. I don't know why, but for some reason it's a targetable NPC with only 20 hitpoints? I get one. Version 1. But now the weird issue is, its random. Consider summoning Guardian of Faith and Spiritual Weapons, or using some more control-oriented options like Hold Person and Banishment for harder fights. Equipment: Scale Mail, Leather Boots, Longsword, two Health Potions, Scroll of Revivify. Tav00001. com I'm entirely unsure how to gauge which weapon is appropriate for any given situation - the only exception is maul, in the event that an enemy seems to have a particularly potent weapon. Barbarian Feature (Primary Stat – Strength) Level 1. 8 310 How to Get Harped Sacredstriker Bought from Lorroakan's. If any of your characters has the chance to learn this Reaction, take it. Creslin321 # 698611 15/10/20 04:17 AM. The more I think about it, the less I'm sure about. Additionally, unless spiritual weapon can fly, FS will always be the better choice, barring resistances and immunities ofc, because both will have to be in the melee, but FS does guaranteed damage with 50 base hp, while spiritual weapon has to roll atk and is much, much frailer. And you can cast both create water and glyph of warding if you're hasted (via the spell or the potion). Morningstars in Baldur's Gate 3 are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. So im guessing the dagger would be needed for that. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. They have gotten up to three instances of damage per turn. Spiritual Weapons are a type of creature in Baldur's Gate 3. The Red Queen. #5. damage in a 6m/20ft blast centered on the target. If the feat were to apply, it should only apply to the Clenched Fist action (the other options do not. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Anyone know if there are mods for the looks of the Spiritual Weapons for Cleric? Honestly surprised there isn’t one already for Jesters lollipop (from Critical Role season/campaign 2). A: When you use Divine Intervention and choose the Arm Thy Servant option, you receive a permanent legendary weapon named the Devotee’s Mace. Targets can not be. Besides that, the spell is also commonly found in scroll form. The weapon must be within your reach throughout the ritual, at the conclusion of which you touch the weapon and forge the bond. Witch bolt is about as low tier of a spell as true strike and both should get homebrewed for the game so that they can be viable. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. g. - Spiritual weapon is the obvious one missing from the cleric list. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. Enchantment (+1, +2, +3) This weapon is magically enchanted. Great Weapon Fighting. Proficiencies: Light Armour & Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords;. My druid has 1. As another layer of damage mitigation this feat helps your front line 'tank' stay on their feet. I was looking at Nexusmods but came up short. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Added katanas as a finesse weapon. Both Spiritual Weapon and Spirit Guardians also fall into this category but are even better because they are sustained damage. Once it's turn comes around you can control it like another character. A lot of the alternative choices presented in the video - i. Rogue’s get Expertise, which is literally double proficiency, in up to four skills and there is an optional rule that grants any class expertise if they have two proficiency sources for the same skill. r/BaldursGate3. break it. I feel like clerics are seriously lacking DPS right now due to the absence of the spiritual weapon spell. Starting once the player has unlocked a level two spell slot, the player can now summon a spiritual weapon at their side. Right out of the gate, Baldur’s Gate 3 asks you to make a bunch of decisions about your character — like your appearance, race, and class. In looking at spiritual weapon: As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. You get the 3 ASIs you need to get dex to 20 and sharpshooter, and the archery and two weapon fighting styles. You can choose between several different weapons, and each has a different Weapon Action. The best way to defeat him is to use weapons and items that are effective against the undead, such as Holy Fire. the main issue with spiritual weapon is that it needs a lot of time to pay off. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. A spiritual weapon cannot be attacked or harmed by physicalViews: 318,893. The Spellsparkler is a magical weapon in Baldur’s Gate 3 (BG3) that can give players an early advantage in combat. The actions that a Character can perform are based on their Class and Equipment. 67. Nyrulna: Glowing: This object shines with a glowing light in a radius of 6m/20ft. First, let’s take a look at which Classes can cast. I may have to add it to my list and see if it is just bugged or not. Patch 8 dropped today in Baldur’s Gate 3, adding the Bard class, the Gnome race, and plenty of new fixes and features. Spiritual Weapon Enhanced. Like, a normal 2nd level slot is something about Scorching Ray in terms of damage, right? But Spiritual Weapon needs 3 turns to land as much damage, 4 considering that it starts its turn later as a summon. Components: V, S. Here are 10 gameplay tips and tricks for playing a Life Domain Cleric in Baldur’s Gate 3: Heal Allies: focus on healing allies vs doing damage so your heavy hitters can spend actions and bonus action doing damage. The Finesse weapon property in BG3 can be found on multiple weapons within Daggers, Darts, Rapiers, Scimitars, and Shortswords. Finesse. This probably isn't quite the simplest (from a programming perspective) implementation TBH. Which classes have the Spiritual Weapon: Greatsword spell in Baldur's Gate 3? Answer: The Bard and Cleric classes have the Spiritual Weapon: Greatsword spell. For the rest of your turn, roll ranged damage twice and use the highest result. #1 The Dapper Dragon Jul 11 @ 9:00am Originally posted by Traumatized Squirrel: Spiritual Weapon. The spellplague destroyed most magical artifacts in the world. It's not supposed to be able to compete with fireball. Nexus Mods Staff edit: This mod is now the de-facto Mod Fixer for Baldur's Gate 3 and works with the Full Release. A weapon made of pure magical force materializes and attacks foes you designate within range. Simply put, in Baldur’s Gate 3 the best classes revolve around the ability to take multiple actions within a single combat turn. Only one Spiritual Weapon may be summoned at. It does equivalent damage to spiritual weapon at level 5, but spiritual weapon only lasts a minute and will cost you a second level slot every combat compared to literally just being able to do it, spirit guardians cost a 4th level spot to upcast to deal more damage, if you just cast spirit guardians which can last two combats twice and you. Simple Versatile Weapons in Baldur's Gate 3 are a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. The base game cleric only really has sacred flame- a dex save for 1d8 radiant damage, and a mace (part of starting equipment) for 1d6+str bludgeoning. 2nd level I'm getting spiritual weapon. It receives the following Class Action:Changed: No more PAK files. Spend all 9m of your movement. The best Barbarian multiclass options in BG3. It’s best to summon it where you want it to be initially. for instance, Spiritual Weapon lasts 10 turns, whereas Animate Dead lasts indefinitely (or until a long rest, at least). You need to "command" it constantly and, in my opinion, that is where your spellcasting modifier should count, not when you conjure it. " Spiritual Weapon Evocation • V, S 1 Bonus Action 1 Minute 60 ft Melee Force LEVEL 2nd CASTING TIME 1 Bonus Action RANGE/AREA 60 ft You create a floating, spectral weapon within range that lasts for. Indure Jul 21 @ 9:16am. At 11th level a Strength based fighter should be able to throw 3 axes. Nothing quite like spamming sweet d10 scaling inflict wounds with easy advantage all the time, not having to worry about saving spell slots for bless/bane or heals. • 1 min. I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature A. Inner Peace, Outer Rage: Barbarian 8/Monk 4. txt. War Domain is a Subclass of Cleric in Baldur's Gate 3. BG3 is the third main game in the Baldur's Gate series. Gather your party and venture forth!Legendary Simple Melee Weapon. Only one Spiritual Weapon may be summoned at any time. Spells either last for a specific amount of time, or last for a duration of 'sustained' which means that the duration will. Mikaleus • DRUID • 3 yr. Diamondsbane: If an adamantine weapon hits. bg3. especially at low level. You could add manually add Spiritual Weapon to the cleric spell list by editing the SpellLists. It receives the following Class Action:This mod is designed to bring more balance and identity/flavor to the weapons in BG3. You perform the ritual over the course of 1 hour, which can be done during a short rest. It is the best spell. It can Fly using its Movement Speed. ・Spiritual Weapon. Each weapon comes with appropriate weapon type skills, including the likes of Concussive Smash, Lacerate, and Piercing Strike. 1. It's too high a slot for something that requires an attack role every round and can easily be lost. Heavy Crossbow, Longbow. Here is a list of spells I would like to see added. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. wiki] Ah yes, half of the oft loved or hated Polearm Master + Sentinel combo with a 'Reach' weapon like a Halberd. Range: 60 feet. You may try to move it closer to the wall. Lastly, the best spells for the Tempest Cleric build include Sacred Flame, Sanctuary, Spiritual Weapon, and. Herself, 2. create/animate undead, flaming sphere, spiritual weapon and planar ally. 1. Polearm Master [bg3. It has to be used as a bonus action so it couldn't be a reaction. Rare +1 Longsword, Scimitar, or Mace. +3 radiant damage for both weapons, 2 turns. Even if the spiritual weapon is a ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. If you like melee, Spirit Shroud is a decent option. Spiritual Weapon is a Level 2 Evocation Spell. This gives the divine favor when rage charges are done and spiritual weapon spells. It overcomes resistances to bludgeoning, piercing and slashing damage from non-magical weapons. Automatically attack an enemy moving out of your reach. You can enlist allies. Tempest: Fog Cloud is amazing in BG3,. Pretty cool combo at lvl 5. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Once they hit level 10, everybody gets Divine Intervention for a wonderful little exploit. The fact that it allows a wisdom save doesn't really matter, because there's no practical difference between making an attack roll versus forcing an enemy to roll a save. Silver Sword Of The Astral Plane. I would put dex to 15, then get the weapon master feat to get proficiency in finesse weapons and put another point in dex. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Showing 1 - 7 of 7 comments. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. So how many can you cast before the first one runs out. 12. Fire 3 arrows in rapid succession, for 1d4 damage. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. Description. Nimble Attack When the wielder hits an enemy with this weapon, they gain Momentum for 2 turns. That sounds like Spiritual Weapon to me. Mystic Carrion is a powerful spellcaster and will be aided by multiple undead allies in your fight. Joined: Sep 2020. Summon a floating, spectral Spear that attacks your enemies alongside you. I haven't looked at any code obviously, but I would assume they've probably got some sort of entity_summon class or somesuch (covering familiars and other summons, animal companions, and temporary companions like Glut) where a specialized instance of it is called to generate the sphere; easier to change. Elemental, 4. And finally the slinging shoes, yup they’re shoes they deal 2. If any of your characters has the chance to learn this Reaction, take it. Use it. Hey, thanks for the mod! Is there any chance to set the initiative of the weapon to the same value as the one of the summoning character? The main issue with this spell is that it often doesn't have an immediate effect as there can be multiple enemies and allies before the weapon gets its turn, giving opponents chances to destroy it or. They can fight well, but never as well as a primary warrior class. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or interact with the environment. I guess its nice for the damage soak and taking some hits but all in all im pretty. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. Baldur's Gate 3. It can Fly using its Movement Speed. +1 that all things that can replace an attack action (shove, throw weapon, grapple), and thus are affected by Extra Attack, should be implemented properly. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. the very very last fight, i used divine. Duration: 10 turns. My biggest problem is that it has such little movement. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! 4. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. All of it while jumping around. Basic attacks are better than Sacred Flame, (ideally crossbow hit then switch to shield each turn), but Cleric spells are also strong with burst damage using guiding bolt and cause wounds, and control spells like hold person. 24 comments Add a Comment Zakalwen • 3 mo. So, it can be used alongside other spells. 1. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. Spell Slot Level 4 [edit source]Spiritual Weapon is a summon as a bonus action that doesn’t take concentration and scales excellently. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. It's description does not say it is an object; it can't be grabbed and can't. Such builds must use strength and no two handed weapon is finesseable. Spiritual Weapon is a Lvl 2 Spell from the Evocation school. The Mage Slayer Feat allows you to take an attack of opportunity. This spell summons a spectral weapon that can attack each turn without expending a precious action. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Making the enemy choose between taking damage and, moving elsewhere is a great trick. Cleave. Deals an additional 2d6 Piercing damage to certain creatures that sport multiple sets of. 14. Level 2 can be a bit of a wasteland for Bard, so spiritual weapon can provide a use there. There is no restriction saying how many you can have out. I get create food if I don't have goodberry. bonus action: handcrossbow to shoot the bottle. I think I first used it in the Goblin-Camp where the Zhentil Merchants had run into their storeroom. 8. Throw in Divine Strike and Spiritual Weapon, and it seems to. This Weapon receives its own turn in combat. Main File is a "BG3 Replacer" type of mod, to be installed with a Mod Manager.